ESCAPE TCK / HELL LIKE FIGHT
LUMENGUY · TITAN · ORIGINAL LEVEL / ENGINE PROTOTYPE
LumenGuy, armored Titan explorer holding an original plasma weapon

DEPARTURE
DENIED.

2035. LumenGuy reaches Titan and discovers survivors of an earlier expedition, mutated by space radiation in this fictional universe. Your shuttle still needs one final signature. Unfortunately, the Auditor has a rocket launcher. Cross the refinery, defeat Vodolazik in the dark chamber to open the quarantine gate, dismiss the Auditor, then approach the green south-wall EXIT panel and press E / SPACE (or USE EXIT).

18+ fictional blood and violence. Twelve original regular enemy designs, Mashenka, Vodolazik expedition elite, and the Auditor final boss. Classic Doom-family engine. Vodolazik uses spore volleys and a charged light beam. At half health, a six-second seal-breach warning sends you to the green northeast alcove: everywhere else loses 50 HP.

Titan prototype v11. Not a finished release.

Click game to capture mouse · mouse turns / left-click fires · Esc releases cursor · WASD move/strafe · ← → turn · Ctrl fire · E/Space use · 1–7 weapons · Esc menu · Tab map. Hold touch buttons to move/fire. Pick up weapons and supplies.

Awaiting deployment to the surface.

Original field bestiary

Vodolazik: a lost crew member from the first Titan expedition. Heavy radiation and an unexplained biological exposure may have caused his mutation. Original fictional lore and artwork; the name and pressure-suit horror inspiration acknowledge Project K.O.N.T.U.R., without affiliation or endorsement.

Credits, licenses & prototype limitations

Original monsters inspired by Doom and classic 1990s shooters, using our own designs rather than Doom artwork. No affiliation with or endorsement by id Software or Bethesda. Original Titan map and Lumen monster sprites/designs by Lumen SI for Valentyn Shapovalov/SREIF. Doom-derived engine via doomgeneric under GPL-2.0; actor movement/projectile routines adapted from that engine. Freedoom Phase 2 supplies temporary pickup, projectile, font, UI and sound assets, credited to its contributors. Original synthesized action OST and Titan Breach ambient track by Lumen SI, with source in compose.py and music notes. Mashenka is an original adult-sized synthetic maintenance entity: she stops advancing and cannot strike while a living player faces her within a 90-degree cone with unobstructed sight; she moves and attacks when unobserved. No eye tracking is used. Vodolazik’s betrayal, space-radiation mutations, spore/light attacks and 2035 expedition are original Titan fiction, not scientific claims or external canon. No commercial Doom II WAD assets are bundled. This is not an id Software/Bethesda product. Mobile controls are experimental.

Engine corresponding source + original asset sources · SDL dependency sources · build dependencies · Emscripten · runtime authors · SDL2 · SDL_mixer · musl · compiler runtime · Engine license · Freedoom license · Freedoom credits